WARDOGSSeason 02
Helicopter cockpit view over sunlit hills

// Cash & XP //

Paid for
doing the job

Logistics now pays for coming back, armed vehicles are worth hunting, and spotting stops being the safest money in the game.

// New & altered rewards

Action rewards

New action rewards

  • New assault kill bonus: kills with an assault archetype weapon $1,500 → $2,000.
  • FOB hacking now also rewards teammates in the FOB radius: $1,000 / 250 XP (the hacker still gets $2,500 / 250 XP).
  • New door breached reward (Halligan Bar): $100, once per door. Halligan Bar uses raised 5 → 7.
  • New friendly FOB door closed reward: $75.
  • Destroying a FOB now pays a bonus of up to +$7,500 / +250 XP based on the supplies it held (maxed at 25,000 supplies).

XP now goes to a different track

  • Destroying a buildable now gives assault XP instead of support.
  • Artillery now gives driver XP instead of support.
  • IED/C4 now give assault XP instead of support.
  • Repair XP now goes into the driver or pilot tracks depending on the vehicle being repaired, instead of a flat support amount.

// Logistics

Delivery streaks

Base logistics rewards are lower, but new delivery streaks add a bonus for every consecutive run, so logistics players are rewarded for making return trips instead of abandoning their vehicles.

StreakCashXPCap
Crates+$100+50 XPup to 10 in a row
Pallets+$250+100 XPup to 10 in a row
Players+$25+5 XPup to 25 in a row
Return trips+$50+25 XPup to 10 in a row

Values are what players receive when dropping in the Control Zone (Bulkhead corrected the first-posted base values).

Other logistics changes

  • Player Delivered $150 → $100, XP 50 → 25.
  • Player Delivered (ground vehicle) $500 → $350.
  • Return Trip (ground vehicle) $250 → $150, XP 100 → 50.
  • Deploy Supply Crate: small $500 → $250, large $1,000 → $500; XP small 250 → 200, large 500 → 400.
  • Deploy Supply Crate (air vehicle) XP: small 200 → 150, large 400 → 300.
  • Deploy Supply Pallet $2,500 → $1,250, XP 500 → 400 (750 → 500 from a ground vehicle).
  • Capturing a hostile drill tower $750 → $1500, XP 250 → 300.

// Vehicle destroyed

Per-variant kill rewards

Every vehicle variant now has its own reward, so armed variants are worth far more than unarmed ones. Armed variants give 1.5x the XP of the default variant. Attack Vehicle rewards also increase the more kills they get, so hunting down an artillery dominating your team will still feel rewarding.

Cash for destroying a vehicle (default variant), Season 1 vs Season 2Every default vehicle variant pays less cash when destroyed in Season 2; armed variants now pay more than their default.$0$5k$10k$15k$20kHavoc$14k -22%L2A6$11k -21%SPH-2$8k -43%Z20 Lakota$1.5k -59%MH-6$1.25k -60%Ural$1k -60%Humvee$600 -60%Kodiak$500 -60%Dune Buggy$300 -60%Bobcat$100 -60%
Cash for destroying each vehicle’s default variant.
Show as table
VehicleSeason 1Season 2
Kodiak$1.25k$500
Humvee$1.5k$600
Ural$2.5k$1k
Bobcat$250$100
Dune Buggy$750$300
MH-6$3.125k$1.25k
Z20 Lakota$3.7k$1.5k
Havoc$18k$14k
L2A6$14k$11k
SPH-2$14k$8k

All variant values

  • Kodiak $1,250 → $500 (Default), $600 (Pickup), $3,400 (M249)
  • Wolf-110 $450, Wolf-110 [M2 Browning] $3,900
  • Humvee $1,500 → $600 (Default), $4,250 (M249), $5,000 (Minigun)
  • Ural $2,500 → $1,000 (Default), $3,600 (Defender), $4,750 (Defender [M249])
  • Bobcat $250 → $100
  • Dune Buggy $750 → $300
  • MH-6 $3,125 → $1,250, Little Bird AH-6M [Miniguns] $6,000, Little Bird AH-6R [Rockets] $9,400
  • Z20 Lakota $3,700 → $1,500, Z20 Lakota [Miniguns] $7,500
  • Havoc $18,000 → $14,000
  • L2A6 $14,000 → $11,000
  • SPH-2 $14,000 → $8,000
  • Flakpanzer Gepard $7,000,
  • T-72B3 $8,000

// Buildables & crates

Destroying structures & crates

Buildable destroyed

  • Cash now matches each buildable's build supply cost, and XP is roughly 25% of the cash reward
  • L81 Mortar $300 → $650, Stingray $300 → $650
  • Hot Zone Magnet $4,500 → $2,750
  • Vanguard CIWS $3,000 → $1,200, Talon 9K-SAM $2,000 → $650
  • Repair / Refuel Station $400 → $200
  • Door $500 → $100, Gate $170 → $200
  • New rewards for the MG Nest $650, Large Shelter $250, and Wood Base $15

Supply crate destroyed

  • Small $500 → $300, Large $1,000 → $600
  • Small Armored $500 → $1,000, Large Armored $1,000 → $1,600
  • Supply Pallets $1,000 → $800

// Spotting

Spotting pays about 30% less

  • Spotting rewards are now around 30% lower than Season 1 as it was the lowest-risk, highest-paying way to earn. They now also scale with the value of what you've found, so high-value targets pay more than low-value ones.
  • Spotting rewards now scale with the value of each vehicle variant, buildable and crate.
  • Spotted target destroyed by an enemy faction 50% → 25% of the reward.

Exploit fixes

  • Spotting added and removed rewards now scale with build progress, to stop farming spots on unfinished buildables.
  • Destroying a buildable now pays based on how built it is.
  • Selling from a supply crate has diminishing returns per buyer: after enough sales, you break even, with no profit or XP.
  • Selling an item from a supply crate to an enemy player (e.g. after they switch teams) no longer gives cash or XP.
  • Destroying an empty enemy crate now rewards half cash and half XP.
  • Supply crate rewards for deploying and destroying now scale with the value of the supplies inside.
  • FOB Supplied Assist is now split between the number of assisting players, so a whole team can no longer each receive the full kickback.

// Playstyle

If you run logistics

Lower base pay. You earn it back only by doing the run again and again.

What changes

  • Deploying a supply pallet pays $1,250, down from $2,500; crates pay half what they did.
  • New streaks: +$250 per consecutive pallet and +$100 per crate, up to 10; +$25 per player delivered, up to 25.
  • Player Delivered pays $100 instead of $150; a ground-vehicle return trip pays $150 instead of $250.
  • Mechanical, Ammo and Fuel supply pallets now have to be unlocked (WARDOG levels 5, 9, 16).
  • Drill rigs need 2,000 fuel to start and hold up to 10,000, “to encourage logistics role play”.

Still the same, or still broken

  • Players say the first several runs now pay less than Season 1. Steam