DMRs
- Headshot and upper-body damage slightly lower.
- Sit between assault rifles and snipers.
- New recoil pass across all DMRs.
// Combat balance //
.308 and 7.62x54mmR were doing near-sniper damage at assault-rifle fire rates. Season 2 cuts the rounds, re-tunes hit locations and rebuilds suppression.
// Damage update
The FAL keeps the highest damage per shot among assault rifles but now sits closer to the TCX-SPR and M4.
| Calibre | Base damage change |
|---|---|
| .308 Winchester | −25% |
| 7.62x54mmR | −20% |
| 7.62x39mm | −19% |
| .50 Cal | −16% |
// Protection
68%
Suppression cut
Level 3 helmet
80%
Suppression cut
Level 4 helmet
// Air drops
~10m
Below this it will not open
~50m
Open below this falling fast and you take fall damage
$100 → $500
Basic parachute
$1,000 → $700
Sport parachute
Make sure you trust a pilot before getting into their aircraft. Alternatively - drive to the control zone or fly yourself.
// Per weapon
100 → 150
Durability
// Playstyle
The biggest balance swing in the patch is aimed at exactly that.
// Playstyle
Spotting money is down, and so is your .308.